(US) IPA: /ˈtoʊsti/
- 1918, Gene Stratton-Porter, A Daughter of the Land
- ... would you want to go to the expense of setting up a furnace
in the cellar? It would make the whole house toasty warm;
Mortal Kombat II (also referred to as MKII or
Mortal Kombat 2) is an arcade game
and the second title in the Mortal
series. Storywise, the events before and during this game
are portrayed in
Mortal Kombat: Shaolin Monks
Mortal Kombat II is an extension of the game
. A few normal moves have been added (crouching
punch, for example). The roundhouse kick was made more powerful in
part II, and like the uppercut, launched opponents into the air.
Additionally returning characters gained new special moves. The
game also introduced multiple fatalities, as well as additional
finishing moves to the franchise. However, each character still
shared generic attributes – speed, power, jump height and airtime –
and all normal moves were similar between each character. As with
its predecessor, the only thing differentiating each character were
their appearance, special moves, hit detection, and finishing
moves. This has also led to the similar criticism of the fighting
system being very shallow and lacking any real character depth.
However, the game plays slightly faster and much more smoothly than
As with its predecessor, matches in the game are
divided into rounds. The first player to win two rounds, by fully
depleting his/her opponent's life bar is the winner. At this point
the loser's character will become dazed and the winner is given the
option of using a finishing move. In addition to the fatalities
of its predecessor, the winner could also use babalities,
friendships, and stage specific fatalities.
This game also drops the point system from its
predecessor, in favor of a win tally.
The characters of Mortal Kombat II have a less
digitized and more hand-drawn look to them than in the first game.
Both the theme and art style of the game are slightly darker,
although with a more vibrant color palette employed. Also, the
graphics system now uses a much richer color depth
than in the previous game. Mortal Kombat II also strays from the
severe oriental theme of its predecessor, though it does retain the
original motive in some aspects, as in some of the music. Finally,
the nature of the game is slightly less serious with the addition
of trivial and 'joke' fatalities and the addition of the
alternative finishing moves.
Characters and cast
- Johnny Cage
Pesina): A Hollywood movie star who joins Liu Kang in his
journey to Outworld.
Kang (Ho Sung
Pak): The Shaolin monk who is the reigning champion of Mortal
Kombat. Travels to Outworld to seek revenge for the death of his
Pesina): The Thunder god who returns to Mortal Kombat to stop
Shao Kahn's evil plans of taking the Earthrealm for his own.
Pesina): Shang Tsung's
Pesina): The Hell-spawned spectre who returns to the tournament
to once again assassinate Sub-Zero, the man who he believed to be
the murderer of his family.
Tsung (Dr. Phillip Ahn, M.D.): The evil sorcerer who has
convinced Shao Kahn to spare his life after losing the last
tournament, with a new evil plan to appease his master Shao Kahn,
who in turn also restores Tsung's youth, making him more mobile and
Pesina): The younger and merciful brother of the original
Sub-Zero, sent to assassinate Shang Tsung.
(Katalin Zamiar): Green palette swap of Kitana who was invincible
Saibot (Daniel Pesina): Dark silhouetted ninja who was a lost
warrior from the first Mortal Kombat tournament.
(Daniel Pesina): Gray palette swap of Scorpion who emitted puffs of
smoke from his body.
are the only playable characters from the first Mortal Kombat to
not return as regular fighters, though they do appear in the
background of the Kahn's Arena stage, chained and on display.
There are a total of ten different backgrounds to
- The Dead Pool - When an opponent is defeated on this stage,
he/she can be uppercutted into the acid bath, burning away the
flesh and leaving just a skeleton behind. (In early revisions it
was not possible to perform a stage fatality in The Dead Pool this
ability was added in Rev 3.1)
- Kombat Tomb - When an opponent is defeated on this stage,
he/she can be uppercutted into the spikes on the ceiling.
Additionally, if both joysticks are immediately held down after
knocking the victim into the spikes, the victim will gradually
slide down the spikes.
- The Tower
- Living Forest
- The Armory
- The Pit II - When an opponent is defeated on this stage, he/she
can be uppercutted off the bridge where they will meet their demise
on the rocky bottom below.(also interesting is that in this stage
the boss "blaze" from the latest game can be seen in the background
facing off against a liu kang like character. Blaze was called
torch but for legal reasons(fantastic 4) he was renamed blaze.
- The Portal - When Dan "Toasty" Forden appears on this stage,
hitting down+start would access Smoke.
- Kahn's Arena (In early revisions Kahn, Sonya and Kano are not
present in this stage the platforms are both empty as is Kahn’s
- Goro's Lair - Returning from the original Mortal Kombat, this
stage is only accessible when the player is fighting one of the
Following his defeat to Liu Kang
game), Shang Tsung begs his master, Shao Kahn, to
spare his life. He tells Shao Kahn that the invitation for Mortal
Kombat cannot be turned down, and if they hold it in Outworld, the
Earthrealm warriors must attend. Kahn agrees to this plan, and
restores Tsung's youth. He extends the invitation to Raiden, who
gathers his warriors and takes them into Outworld. The tournament
is dangerous, as Shao Kahn has the "home field
", and an Outworld victory will unbalance the furies
and allow Outworld to subsume Earthrealm.
Mortal Kombat II follows
and precedes Mortal
. The story is similar to Mortal Kombat: Shaolin Monks,
though some fans argue that the latter has many contradictions to
the events in the Mortal Kombat storyline.
Mortal Kombat II was the first arcade game to use the
sound system. All Mortal Kombat arcade games to follow would use
this sound board, dropping the original Mortal Kombats inferior
All of the music was composed, performed,
recorded and mixed by Dan Forden
composer of the original Mortal Kombat and all of the Mortal Kombat
games to follow, with the exception of Mortal
Mortal Kombat II: Music from the Arcade Game Soundtrack
album featuring music from Mortal Kombat II and Mortal Kombat was
released in July 1994
could only be purchased by ordering it through a limited offer
posted on the arcade version of Mortal Kombat II's demo
- In the arcade version, the 250th two-player game would unlock a
clone of the arcade classic Pong.
- After landing a strong uppercut against the opponent, the face
of sound designer Dan Forden
would appear in the lower-right corner of the screen and shout,
"Toasty!" This is demonstrated in "Mortal Kombat: Shaolin Monks".
In the Portal stage, if the player very quickly held down and hit
the start button before Dan's head left the screen, they would then
instantly begin a new stage against a secret character named Smoke,
a grey recolor of Scorpion.
- After knocking the victim into the acid pool, if the player
holds down on the joystick, Dan Forden will say something along the
lines of "Oh maw!" There is also a sound bite of Shao Kahn saying
"Oh maw!", later this was also used again in Mortal
Kombat Trilogy and Mortal
- Press down on any joystick during the attract mode
to bring up the top 15 players.
- On the service menu of the arcade, there is a stat in the
audits section that shows how many times a Kano Transformation has
been performed. Obviously this was just to stir up some rumors as
Kano was not in the game. Mortal Kombat gained a lot of interest in
video game publications (especially in the US) over its secrets,
screen in MK1 for example. Midway put this in the service menu to
make people wonder if it was possible to morph into Kano with
Tsung, which of course it was not.
Super Nintendo Entertainment System
This port was developed
. Unlike the Super NES port of the original Mortal
Kombat, Nintendo didn't censor the blood and fatalities this time
around. However, they put a warning label on the game's box in
order to inform parents about the game’s mature content. Also, the
sprites are smaller and more blurry to hide the grainy looks. The
music and sounds are straight from the arcade but the voices are
The Japanese version, however, is censored to a
degree, with green blood for all fighters, as well as the screen
colors turning black and white for fatalities. However, stage
fatalities "The Dead Pool", "Pit II", and "Kombat Tomb" do not turn
the screen monochrome. Because of this you can see even the word
Fatality that drips blood is now turned green.
This particular port has a secret intro if the
two L and R buttons are held down after turning on the game. A
scene between Shao Khan and Kintaro will take place during the
Acclaim logo. Also, a special team mode is unlocked by holding down
these buttons when pressing Start on the Start/Options
Also exclusive to this port is the use of the
Super Nintendo's Mode 7
, a texture
mapping graphics mode, during the overhead fall on the Pit II's
stage fatality. When the opponent is falling, the background scales
forward and rotates slightly counter-clockwise. In the arcade, the
background only scaled forward.
This port also changed the colors of Cage's
costume. In the arcade version, Cage's primary costume is black and
blue, and his second costume is black and red. In the SNES version,
this is the other way around.
The US version had two different versions
released. The second release fixed some major bugs such as enabling
you to reach Noob Saibot after 50 wins. Also a new company logo is
shown at startup (which makes it easy to identify version 1.1 from
1.0, except for the European versions which always had the logo,
the North American V1.0 did not) and gameplay demos will run if the
game is left alone long enough. Johnny Cage's Shadow kick will also
randomly leave a a red trail rather than the usual green.
Sega Genesis/Sega Mega Drive
Developed by Probe
, this port retained all of the blood and
fatalities without a special code having to be entered, unlike the
original Mortal Kombat for the system. Unfortunately, due to the
system's hardware limitations, the port lacked the graphics and
sound of the superior Super NES
Graphics are more grainy and not as brightly colored, and character
shadows are all oval. To compensate, the speed is increased and the
sprites are bigger than the SNES version.
Most of the music in this version is altered
considerably from the original arcade compositions, and most of the
background songs are played on the incorrect stages. Also, Goro's
Lair, the secret characters' arena, was removed and replaced with a
blue palette swap of the portal stage.
Despite its shortcomings, the Genesis/MegaDrive
port contains several exclusive Easter eggs. By activating a cheat
menu in the options screen, Dan Forden's "Toasty" image is replaced
by a crudely drawn sprite
inserted by one of Probe Entertainment's programmers. This image,
apparently drawn by the programmer's son, was intended as an
alternative graphic to the Dan Forden toasty image and also a way
to connect the game to Probe, rather than Midway. However, in the
final code, the sprite wasn't used. In all cases, the "Toasty!"
sound remains unchanged.
Also, if an option entitled "Oooh Nasty!" is
enabled in the cheat screen, the player could perform a
"Fergality." The player needed to select Raiden and be fighting on
the Armory stage to perform it. When successfully executed, the
opponent would then transform into a smoking character with an
oversized head of former founder and CEO of Probe Entertainment,
This port also includes some animation
differences. One of them is Shang Tsung's victory stance, where he
has a laughing animation instead of his still pose in all other
ports. This animation can be seen in the arcade only during the
game's ending credits when Shang Tsung appears. Baraka's winning
stance also ends with him bowing forward with his swords pointing
down, instead of ending with him standing straight with his swords
crossed over his chest.
Developed by Probe
, this port only contained eight of the twelve
playable fighters from the arcade game (Liu Kang, Jax, Sub-Zero,
Scorpion, Reptile, Kitana, Mileena and Shang Tsung). Shao Kahn was
featured as the final boss, however, Kintaro was removed completely
from the game. Hidden opponents Jade and Smoke also appear in this
port, although Noob Saibot does not. Three of ten Kombat Zones
remain from the arcade; the Kombat Tomb, the Pit II and Goro's
Lair. The Kombat Tomb contained the port's only stage fatality and
Goro's Lair, like the arcade game, was used exclusively when
fighting hidden opponents. Goros Lair was much simpler in this
version and consisted of a brick wall with no openings or glowing
eyes. Blood was completely removed, but each character retained a
version of one of their fatalities and the babality finishing
Master System and Game Gear
Developed by Probe
, these two ports were almost identical, except
for the reduced size of the Game Gear screen. They featured the
same fighters and arenas as the Game Boy port (see above) and both
as final bosses, as well as Jade
as secret opponents.
Unlike the Game Boy port, blood was present, but
in much less quantities than in the superior ports; also, it's
noticeable that, because of the limited graphical resources the
systems could manage, some of the Fatalities
in the game were altered so they destroyed completely the
opponent's body (except for the generic Gibs
such as bones and
assorted limbs used for all the characters). For example, Sub-Zero
Deep Freeze/Uppercut fatality would no longer split the victim in
half, instead pulverizing him or her completely. Also, some of the
Fatalities were simplified to use common animations; for example,
's Dragon transformation would scorch the opponent with a
fireball (similar to the one in Scorpion
Toasty! Fatality) instead of eating its upper body. The only stage
fatality involves uppercutting your opponent onto the spiked
ceiling in the Kombat Tomb.
Developed by Probe
, this port contained improved graphics over the
Sega Genesis counterpart, such as more frames of animation per
character, added background details, and faster gameplay. Although
there is a broader variety of sound effects than in the Genesis
version, the background music remains identical to that port.
, Mortal Kombat
II was released on the PlayStation
While the graphics in this port remain close to the quality of
those featured in the arcade game, the sound quality does not.
Instead of utilizing the CD-ROM format and using CD audio tracks,
the game uses the PlayStation's own SPU internal sound chip.
Also, the loading times for the Japanese version
were long at times. When performing certain actions (such as Shang
Tsung's morph ability), the game would show the Mortal Kombat II
symbol and it would take about 1 to 2 seconds to load instead of
being instant such as some other versions. Another example of this
would be when you would do the stage fatality on the Pit II. When
the person hits the ground they are supposed to stop screaming, but
when they hit the ground they are still screaming.
Sega SaturnThe Sega Saturn port of the game is possibly
the best home console port of Mortal Kombat II (excluding modern
re-releases such as Midway Arcade Treasures 2). The game itself
seems to be based on the Playstation port, but loading times are
faster, the graphics have been slightly enhanced and look even
closer to the Arcade version, and the music has also been updated
from the poor audio quality of the Playstation's Sound Chip to CD
Quality soundtracks (though still not quite up to par with the
original arcade's quality for some reason). What it lacks is
voiceovers from Shao Kahn such as "Round 1" or "Scorpion Wins" and
other sound effects such as Kitana's death screams seem to be
Midway Arcade Treasures 2 and others
Mortal Kombat II was
re-released in 2004 as a part of
Midway Arcade Treasures 2
. This version was an emulation of the
original Mortal Kombat II arcade game, rather than a port. As a
result, this version plays closer to the original Mortal Kombat II
arcade game than any version released previous to it.
Unfortunately, it suffers from a common graphical bug: each
characters' "shadow" sprites flicker. Music and sound effects are
also prone to cutting out or playing out of sync. Also, due to a
control mapping issue involving the "start button", it is
impossible to fight Smoke. However, the "random select" can be
activated by pressing up+X on the character select screen. Finally,
this version's CPU opponents have been claimed to be "cheap" and
"overly difficult" compared to the arcade and console ports.
MKII is also unlockable via a secret code in the
game Mortal Kombat: Shaolin Monks in identical quality to the
edition released in
Midway Arcade Treasures 2
It also saw a release on the Sony PSP in
Midway Arcade Treasures: Extended Play
, but like Midway Arcade
Treasures 2, it contains bugs in its graphics. Some graphics have
actually been removed: the "far" background in the Kahn's Arena no
longer has clouds. This version also suffers from heavy loading
Midway announced that Mortal Kombat 2 would
be coming out for the PlayStation 3's download service, PlayStation
. The game was made available for sale on April 12
USD ($5.99 CDN). This version features online play and was handled
- the same development team responsible for the
conversion of Ultimate
Mortal Kombat 3
port of Mortal
Kombat 2 was released at the end of 1994. Critical reception was
mostly favourable, ranging from CU Amiga
s 95% Superstar award to Amiga
s 80% Gold Award. Amiga Power
was particularly critical, awarding 63%. Whilst the reviewer
praised the accuracy of the conversion, the "chunky" sound effects,
weighty characters and the exciting visuals, he also criticized the
lack of two-button joystick support, overly complex special moves
and boring characters.
In the arcade versions, there are only 3 known hacks
for MKII, notably MKII Challenger.
- Mortal Kombat II 4.2 - A hacked update of the original (3.1
according to MAME) with few tweaks, such as fast uppercuts, red
shadow for Johnny Cage, fight Noob after six wins, fight Smoke when
Dan Forden comes out in any stage, playing Pong sooner, and easy
Dead Pool fatality.
- Mortal Kombat II 9.1 - A very rare hack for MKII, but is
similar to the previous hack, 4.2.
- Mortal Kombat II Challenger - A popular hack for MKII. It has a
very difficult ladder which can start with a secret character
(Smoke or Noob), or Kintaro, and infinite time for fatalities.
Other features are similar to the 2 previous hacks, 4.2 and 9.1.
- Mortal Kombat II Arcade Version 2.0 - Very rare version of the
arcade game where during the "Finish "Him/Her" sequence of the
game, you could preform as many finishing moves as the player
wanted in the allotted time. Constant Babalaties could be
performed, causing numerous babies to appear on screen. Performing
the character's Fatality would usually end the sequence entirely.
If you performed the Fatality after a Babality or Friendship, the
opponent's image would typically freeze on screen (Regardless if
the "baby version" of the opponent was already on screen.) rather
than go through the Fatality animation.
toasty in Spanish: Mortal Kombat 2
toasty in French: Mortal Kombat II
toasty in Italian: Mortal Kombat II
toasty in Dutch: Mortal Kombat II
toasty in Polish: Mortal Kombat 2
toasty in Portuguese: Mortal Kombat II
toasty in Russian: Mortal Kombat II
toasty in Swedish: Mortal Kombat II
toasty in Turkish: Mortal Kombat II
, room-temperature, subtropical
, warm as toast, warmish